Gem-etic Dungeon is a procedural dungeon generator that uses 8-length genes to create interesting dungeon layouts.

As the player collects gems in the dungeon, they will build a gene value which gets fed through a machine learning pipeline to map out a genetic sequence; this sequence is then mixed with the current room's gene using a non-survival based genetic parenting algorithm, creating a chain of evolving dungeon rooms influenced by the player's actions.

This tech demo is meant to serve as a base or jumping-off point for a more detailed game in the future, a roguelike or -lite that utilizes tilemap-based level generation. Room layouts have the potential to create unpredictable combat scenarios due to the combination of placement methods, room shapes, connections, and the way rooms are stocked.

06/09/2024 - Backend support for this demo may expire a few months after the initial release (today). If the demo is broken, sorry! We have moved on to bigger and better things.